With digital 3D dreamscapes, sensors, laser-mice robots and human bodies on stage, GAMER questions our perception of space and time in virtual and real spaces by exploring video game culture and the teaching of archetypes. The performance creates a contradictory experience of a bifurcated space that highlights the tension between gaming and real human vulnerability and reflects on how we respond to it through entertainment and technology.
GAMER is a choreographic work that emerged from the collaboration of a multidisciplinary team of artists. It is based on a close exchange between Christine Bonansea, So Kanno, who creates the sensors for Lasermice robots, electronic music composer Nicole Carroll and visual artist and designer Lucas Kuzma.
Christine Bonansea's dance pieces and movement-based performances are characterized by virtuosic and improvisation-based movement and unfold in an experimental, interdisciplinary and collaborative environment.
Duration: 55 min, in English.